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Dreary Hauler
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Devlog
v1.1
December 02, 2023
by
pbuyle
#update
Small update to the map to fix moving door trim, a misaligned texture and convert the red key trap to using linedefs trigger (Vs. thing pickup action). Hopefully making more reliable when mods are use...
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Finally, a release
November 04, 2023
by
pbuyle
1
Finally, a release. In addition to finishing the details, monster and items placement, I also selected a music to go with the level (E1M2 “Dread Factory” by @MFG38 from Ultimate Doom MIDI Pack ) a...
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almost there
October 03, 2023
by
pbuyle
1
I said that before, but layout is done now. And so is UV things placement (or so I hope). There is some textures work and detailing to be done. But the map is playable now...
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still alive
June 25, 2023
by
pbuyle
3
Slow progress is progress. I added a bunch of new area over the months. Overall level is done… I think. Next is to finish items and monsters placement...
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platform and engineering
July 06, 2022
by
pbuyle
2
I’ve build a platform and a section with glowing energy tubes or somethings and computer screen, so engineering I guess...
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brightmaps
July 02, 2022
by
pbuyle
3
Made some brightmaps and added two screen to see how it looks with bloom enabled...
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crates, we've got crates
June 22, 2022
by
pbuyle
3
Little Martian updated their textures pack with some crates so naturally I postponed working on an actual map layout to adjust textures. Goodbye UAC’s. The pack is missing top/bottom texture for cra...
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one room done, many to go
June 20, 2022
by
pbuyle
2
After watching more tutorial I switched from SLADE3 Map Editor to Ultimate Doom Builder (running with Wine in Lutris Flatpak). Being able to align the working grid with linedef and quick texture align...
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a less boring ceiling
June 14, 2022
by
pbuyle
2
Still no lighting for the first room. But it is now a bit larger with a less boring ceiling. I’m not sure what to put in the room, the texture pack lacks any kind of boxes. If searching for assets...
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init
June 13, 2022
by
pbuyle
3
Started doodling in SLADE to create a Doom map based on Little Martian ’s Retro Texture Pack on which I stumbled on while entertaining the idea of doom mapping. Seems like it would be fitting for so...
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